The Matrix Trilogy has been chosen for analysis because of its powerful influence on 21st century Western conceptualizing of Reality—The Matrix was the very first DVD to sell more than three-million copies—and the fact that it has been perceived as confusing to many viewers. If the intention was to awaken the audience, the trilogy’s success has been incomplete, and no source of commentary has adequately informed those seeking resolution of the Matrix enigma. Although not necessarily “wrong” in their reports, some sources over-rely on references to past philosophers and miss the neo.
The Matrix (1999), The Matrix Reloaded (2003), and The Matrix Revolutions (2003) are action-packed cinematic creations of Andy and Larry Wachowski. Their three-part science fiction story presents a post-apocalyptic vision of the future, where humans are dominated by sentient machines. In this imagined future, the machines farm humanity, using its collective bio-energy as a fuel source. The humans are kept alive but unawake, immobilized, and in a dreamlike state, their personal and shared consciousness trapped inside a simulated reality that occupies them mentally and emotionally.
The perspective we offer, found nowhere else, is this:
Everything in the trilogy, from the first scene of The Matrix through the last scene of The Matrix Revolutions is one nearly complete loop of a repetitive virtual-reality mind-game designed by the AI machines to engage the imprisoned collective unconscious of a vast array of fuel-cell humans. The characters seen throughout the trilogy are members of the sixth cast of characters in the sixth “season” of the archetypal game—none are real.
Within this entirely simulated reality, one underground city, Zion, is all that remains of the unharnessed human race outside of a jack-in Matrix simulation (“dream” within a “dream”). Some of the cloistered sim-humans (our term) are free-born and some have been reclaimed from the jack-in level. The game consists of these free-ranging sim-humans attempting to liberate their tethered brethren and destroy the system created by the machines. Their ultimate goal is achievement of a world where humans and machines live together symbiotically, in peace and harmony—a happy dream within a nightmare within a larger living nightmare (the energy farm).
The free-born sim-humans are unaware that “the desert of the real” in which they reside is just the outer zone of a larger simulation. These two sim-levels (states of consciousness) are interlocked and engaged in an archetypal epic adventure. The myth is essentially repetitive, cyclical. Five times it has ended with the death of the hoped-for Messiah— “the One”—and Zion’s subsequent destruction. The sixth version of Neo learns this from the Architect, the administrator program of the Matrix, who also tells Neo that the One is predestined to return to the Source and reset the Matrix. But Neo VI cannot accept this apparent inevitability. He perseveres in seeking a solution, in finding a way to break away from the preordained script. His hope is useless—he’s a sim-human.
After Neo returns to the hovercraft in “the desert of the real,” he uses powers he had exhibited in the jack-in level of the Matrix—powers that violate the laws of physics—then drops into a coma (a third state of consciousness). Later, again in “the real,” as they approach Machine City, he exhibits super powers to an even greater degree. He meets the Source, and succeeds in engineering a truce. Zion’s people seem to have won the war, as prophesied. However, Neo has done exactly what he was programmed to do: reset the Matrix. The human fuel-cell farm will trundle on without interruption.
Tags: artificial intelligence, Carlos Castaneda, desert of the real, Machine City, Neo, second ring of power, sentient machines, simulated reality, The Matrix, The Matrix Trilogy, the One, the Wachowski brothers